Games description

The game behind the coconut helps develop counting abilities with structured sets in a number range up to 5. The children count objects and remember them in correlation with the alignment of the objects and the finger-symbol-set. To win the game you have to open the umbrella which takes five correct answers in a row.

In the game behind the toilet lid the correlation of finger-symbol-sets and dice pictures is specifically targeted. If an answer is correct the figure is shown in addition to the other two representations of the number. This trains children to have a solid picture of the finger-symbol-sets in mind. To win this game you have to make the seaweed grow which takes 10 correct answers in a row.

The games behind the sun and the inner-tube are „speed games“. The finger-symbols are shown just for a very short amount of time and the number has to be identified at a glance without counting.

The sun-game trains the correlation of finger-symbol-sets and dice pictures. To win it takes 10 correct answers.

The game behind the inner-tube expands the number range to 6 which is represented by the five-symbol and the one-symbol. In this game children now have to choose the correct figure in the sand. To win this game you have to make the reed plant grow 10 times in a row.

If a child has difficulties to succeed in these games it probably still tries to count the numbers. It helps to train with games that are not speed-games to commit the finger-symbol-sets to memory first.

The game behind the parrot deepens the intuitive correlation of finger-symbol-sets and dice-pictures. It focuses on numbers higher than 5 (power of five) and doubling up to 5 + 5. If children succeed to realise higher numbers as combinations they can later in school calculate without counting.

5 + 3 = 8, 8 – 5 = 3, 8 – 3 = 5, 5 + ? = 8

The ship game can be accessed after five other games have been finished successfully. It also is a speed game and the most advanced game. It contains all combined finger-symbol-sets 5 + x and double sets up to 5 + 5 and ties them to the number figures. It does not have finger-symbol-sets or dice-pictures to help figure out the answer.

The teddy appears after four other games have been successfully finished, it is an additional secret game that acts as a reward. It teaches the children’s senses and encourages memory performance. It is also a lot of fun. You might want to play it yourself. It is easy enough for everyone to play but is surprisingly difficult without practice. The top panel shows four objects for a short time. After they vanish you are given an assortment of five objects. One of them has not been there before and has to be dragged to the top panel. This games does not end.